虚拟现实
生物力学
足球
阿凡达
计算机科学
物理医学与康复
运动生物力学
旋转(数学)
心理学
膝关节
人机交互
外旋
认知心理学
膝关节屈曲
力矩(物理)
运动(物理)
模拟
人工智能
角速度
内旋
可视化
接头(建筑物)
运动捕捉
运动分析
足球运动员
计算机视觉
虚拟机
作者
Man Kit Lei,Kuangyou B. Cheng
标识
DOI:10.1080/14763141.2025.2568217
摘要
Traditional sidestepping experiment often relies on simplified visual stimuli that lack ecological validity. This study aimed to develop a fully immersive, football-specific virtual reality (VR) system to examine knee biomechanics during sidestepping in response to realistic visual stimuli. Twelve male collegiate footballers performed unanticipated sidestepping in response to a virtual footballer avatar executing either non-deceptive (VF-ND) or deceptive (VF-D) dribbling. Despite similar approach velocity and stance time, participants exhibited greater knee flexion angles and abduction and internal rotation moments in VF-D trials. Secondary analyses compared the results with previously reported arrow-preplanned (A-PP) and arrow-unplanned (A-UP) trials from the same participants. Approaching velocity decreased, and stance time increased in the following order: A-PP, VF-ND, VF-D and A-UP. Knee flexion angles and abduction moments increased, while peak internal rotation moments decreased in the same order. These findings suggested that the VR-based approach imposed more realistic visuospatial and temporal constraints than traditional methods, enhancing ecological validity. As in real environment, players in VR can perceive subtle cues, distinguish deceptive from non-deceptive actions and adapt their movements accordingly. Practitioners should design their protocols to resemble real-world scenarios as closely as possible and interpret the biomechanical outcomes cautiously when comparing across different visual stimuli.
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