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Design and Implementation of a Game Data Management System Based on SpringBoot and Vue

计算机科学 管理制度 软件工程 数据管理 领域(数学) 系统设计 钥匙(锁) 系统工程 信息系统 工作(物理)
作者
Bohao Xiang,Nan Xie,Lewen Chen,Zhi Yang,W. P. Chen
标识
DOI:10.1109/icpege67691.2026.11451338
摘要

With the rapid development of the current gaming industry, the management and analysis of gaming data have become increasingly important. Game operators must efficiently manage gaming data to optimize the gaming experience, enhance user satisfaction, and formulate effective market strategies accordingly. At the same time, players are also highly eager to access abundant gaming information, participate in interactive gaming communities, and provide objective evaluations of games. However, traditional gaming data management methods often suffer from issues such as fragmented data, low management efficiency, and poor user experience, making it difficult to meet the demands of the current gaming industry. This paper designs a game data management system based on Spring Boot, offering rich and essential functionalities along with excellent scalability. The frontend utilizes Vue.js and Element components, while the backend employs the SpringBoot framework and the JWT authentication package to ensure user security and privacy protection. The database is implemented using MySQL. Additionally, an AI customer service powered by the Deep Seek large model is integrated, enabling the rapid construction of stable and efficient backend services. This provides a solid technical foundation for the development of the game data management system. The development of the system significantly enhances user experience, fosters interaction between players and operators, and most importantly, prioritizes user-centric design. It focuses on enabling users to perform comprehensive operations within a single platform, providing robust support for the sustained and healthy development of the gaming industry while achieving efficient management of gaming data.
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