叙述的
计算机科学
任务(项目管理)
电脑游戏
角色扮演
人机交互
考试(生物学)
多媒体
心理学
工程类
文学类
艺术
生态学
教育学
生物
系统工程
作者
Laura Vallius,Tomi Kujanpää,Tony Manninen
摘要
A study on how role-play through narrative elements of social communication can be implemented in a computer-based environment. Contemporary computer role-playing games do not support playing roles in a social aspect. Play is conducted in a functional and task-oriented way due to the design of the gameplay. An experimental role-playing game, Castle of Oulu, 1651 was constructed to test aspects of social play and elements borrowed from more traditional forms of role-play. The aim is to determine some essential elements the players need to assume a role and play towards socially structured goals.
科研通智能强力驱动
Strongly Powered by AbleSci AI