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贝叶斯概率
机构设计
信息设计
贝叶斯定理
完整信息
透视图(图形)
数理经济学
集合(抽象数据类型)
经济
贝叶斯博弈
计算机科学
微观经济学
简单(哲学)
动作(物理)
相关平衡
信息结构
序贯平衡
心理学
人工智能
博弈论
均衡选择
重复博弈
社会心理学
人机交互
认识论
哲学
语言学
物理
量子力学
程序设计语言
作者
Dirk Bergemann,Stephen Morris
标识
DOI:10.1257/aer.p20161046
摘要
A set of players have preferences over a set of outcomes. We consider the problem of an “information designer” who can choose an information structure for the players to serve his ends, but has no ability to change the mechanism (or force the players to make particular action choices). We describe a unifying perspective for information design. We consider a simple example of Bayesian persuasion with both an uninformed and informed receiver. We extend information design to many player and relate it to the literature on incomplete information correlated equilibrium.
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