像素
光学
对比度(视觉)
材料科学
计算机科学
对比度
显示分辨率
光电子学
人眼
图像分辨率
数码产品
折射率
调制(音乐)
分辨率(逻辑)
极限(数学)
能量(信号处理)
计算机视觉
强度(物理)
显示设备
人工智能
空间光调制器
计算机图形学(图像)
反射率
空间频率
高分辨率
光学工程
夜视
可见光谱
高动态范围
虚拟现实
作者
Ade Satria Saloka Santosa,Yu-Wei Chang,Andreas Dahlin,Lars Österlund,Giovanni Volpe,Kunli Xiong
出处
期刊:Nature
[Nature Portfolio]
日期:2025-10-22
卷期号:646 (8087): 1089-1095
被引量:5
标识
DOI:10.1038/s41586-025-09642-3
摘要
As demand for immersive experiences grows, displays with smaller sizes and higher resolutions are being viewed increasingly closer to the human eye1. As the size of emitting pixels shrinks, the intensity and uniformity of their emission are degraded while colour cross-talk and fabrication complexity increase, making ultra-high-resolution imaging challenging2-4. By contrast, electronic paper, which uses ambient light for visibility, can maintain high optical contrast regardless of pixel size, but cannot achieve high resolution5,6. Here we demonstrate electronic paper with electrically tunable metapixels down to ~560 nm in size (>25,000 pixels per inch) consisting of WO3 nanodisks, which undergo a reversible insulator-to-metal transition on electrochemical reduction. This transition enables dynamic modulation of the refractive index and optical absorption, allowing precise control over reflectance and contrast at the nanoscale. By using this effect, the metapixels can achieve pixel densities approaching the visual resolution limit when the display size matches the pupil diameter, which we refer to as retina electronic paper. Our technology also demonstrates full-colour video capability (>25 Hz), high reflectance (~80%), strong optical contrast (~50%), low energy consumption (~0.5-1.7 mW cm-2) and support for anaglyph 3D display, highlighting its potential as a next-generation solution for immersive virtual reality systems.
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