不透明度
人工智能
概率逻辑
计算机视觉
计算机科学
曲面重建
三维重建
高斯分布
曲面(拓扑)
算法
迭代重建
模棱两可
重射误差
光度立体
数学
对象(语法)
高斯过程
像素
高斯网络模型
面子(社会学概念)
混乱
混合模型
模式识别(心理学)
几何学
点分布模型
统计模型
噪音(视频)
萃取(化学)
作者
Zhiyuan Xu,Min Nan,Yuhang Guo,Tong Wei
标识
DOI:10.1609/aaai.v40i14.38130
摘要
3D Gaussian Splatting-based geometry reconstruction is regarded as an excellent paradigm due to its favorable trade-off between speed and reconstruction quality. However, such 3D Gaussian-based reconstruction pipelines often face challenges when reconstructing semi-transparent surfaces, hindering their broader application in real-world scenes. The primary reason is the assumption in mainstream methods that each pixel corresponds to one specific depth—an assumption that fails under semi-transparent conditions where multiple surfaces are visible, leading to depth ambiguity and ineffective recovery of geometric structures. To address these challenges, we propose TSPE-GS (Transparent Surface Probabilistic Extraction for Gaussian Splatting), a novel probabilistic depth extraction approach that uniformly samples transmittance to model the multi-modal distribution of opacity and depth per pixel, replacing the previous single-peak distribution that caused depth confusion across surfaces. By progressively fusing truncated signed distance functions, TSPE-GS separately reconstructs distinct external and internal surfaces in a unified framework. Our method can be easily generalized to other Gaussian-based reconstruction pipelines, effectively extracting semi-transparent surfaces without requiring additional training overhead. Extensive experiments on both public and self-collected semi-transparent datasets, as well as opaque object datasets, demonstrate that TSPE-GS significantly enhances reconstruction accuracy for semi-transparent surfaces while maintaining reconstruction quality in opaque scenes.
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