Home-based self-training using video-games: Preliminary data from a randomised controlled trial
作者
Debbie Rand,Anat Yacoby,Ronit Weiss,Simon Reif,Rachel Malka,Harold P. Weingarden,Gabriel Zeilig
出处
期刊:International Conference on Virtual Rehabilitation日期:2015-06-01卷期号:: 86-91被引量:9
标识
DOI:10.1109/icvr.2015.7358588
摘要
The feasibility of using video-games for self-training of the upper extremity and balance following stroke was assessed. Specifically we aimed to compare the (1) training time, (2) satisfaction and (3) effectiveness of a self-training program using video-games compared to a traditional self-training program. A single-blind randomized controlled trial with four assessments; two before and two following the 5-week self training intervention was conducted. The self-training intervention included playing video-games or performing traditional exercises for one hour a day, 5 times a week for 5 weeks. To date 12 participants completed the intervention. High levels of compliance and satisfaction with the intervention were found for both groups. Higher perceived exertion was reported for playing the video-games while standing which also improved standing balance. An overall improvement in upper extremity measures was seen. These preliminary findings are encouraging and we are still recruiting participants into the study.