沉浸式(数学)
视力受损
人机交互
计算机科学
游戏娱乐
听觉反馈
多媒体
心理学
听力学
医学
视觉艺术
数学
艺术
纯数学
作者
Soo Min Shin,Jongyoon Lim,Yongsoon Choi
标识
DOI:10.1080/10447318.2024.2383491
摘要
This study introduces "Guide Dog AR," an AR device inspired by the handle of a guide dog's harness. The device and its associated content aim to provide visually impaired individuals with the experience of walking with a guide dog, serving as both a practical tool and a foundation for entertainment. The device offers an augmented walking experience through tactile and auditory sensations. The device was assessed with the factors "effectiveness" and "immersiveness." The evaluation for effectiveness involved creating a simulated virtual path. The level of immersion was evaluated based on how deeply users were engrossed in the augmented content provided by the device. The success rate was determined by how well users navigated this virtual path using the device's feedback. In assessing immersion, in-depth interviews were conducted with visually impaired participants who experienced the virtual path. These interviews compared their experiences to actual walks with guide dogs, discussing similarities, differences, and overall immersion.
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