鉴定(生物学)
选择(遗传算法)
劳动力
雇主品牌
过程(计算)
秩(图论)
业务
心理学
员工敬业度
营销
知识管理
公共关系
政治学
计算机科学
生物
植物
操作系统
组合数学
人工智能
数学
法学
产品管理
新产品开发
作者
John Varghese,R. Deepa
标识
DOI:10.1177/26314541231170438
摘要
This study explores the effectiveness of gamification as an employer branding strategy on applicant engagement, talent attraction and candidate selection in the Gen Z workforce. Specifically, through a comprehensive literature review, the research identifies person-organisation (P-O) fit and organisational identification as intervening mechanisms for the above outcomes. A pilot study was conducted on 40 Gen Z postgraduate students who had undergone a gamified assessment in their placement process. The participants were asked to rank the top 10 attributes they perceive their organisation to stand for when using gamification as part of the employee selection process. These attributes can also be used to brand their organisation as an employer of choice. This research provides valuable insights for organisations and HR professionals seeking to win the war for talent by enhancing their recruitment efforts through gamification. It underscores the importance of considering factors such as P-O fit and organisational identification in recruitment.
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