The Impact of Virtual Reality Intervention on Emotion Regulation and Executive Functions in Autistic Children

心理学 干预(咨询) 虚拟现实 执行职能 认知心理学 发展心理学 执行功能障碍 认知 人机交互 计算机科学 精神科 神经心理学
作者
Hasan Sepehri Bonab,Soghra Ebrahimi Sani,Behzad Behzadnia
出处
期刊:Games for health journal [Mary Ann Liebert, Inc.]
卷期号:14 (2): 146-158 被引量:18
标识
DOI:10.1089/g4h.2023.0240
摘要

Introduction: Autistic children may encounter difficulties in managing emotions and executive functions (EFs), which can contribute to mental and health challenges. Recognizing physical activities as a potential strategy for enhancing emotion regulation (ER), this study aims to investigate the efficacy of a virtual reality (VR)-based physical exercise program in improving ER and EFs among children with autism spectrum disorder (ASD). Materials and Methods: Forty boys diagnosed with ASD, aged 7 to 10 years, were randomly assigned to two groups: a VR intervention group ( n = 20) and a control group ( n = 20). The intervention group participated in a VR program, while the control group solely concentrated on engaging in sedentary and inactive video gaming. EFs were evaluated through the utilization of both the flanker task and the Wisconsin card sorting task, both administered initially at baseline and subsequently after an 8-week interval. In addition, the parents of the children completed the Emotion Regulation Checklist to evaluate their ER skills. Results: According to the results, a significant difference was observed between the two groups in terms of EFs and the ability to regulate emotion ( P < 0.05). The intervention group demonstrated a notable improvement in ER skills and exhibited superior executive functioning abilities compared with the control group. Conclusion: It appears that VR exercises can serve as a preliminary trial to enhance EFs and ER in children with autism. In addition, they may prove effective as complementary interventions to traditional educational strategies in preventing future challenges associated with ASD.
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