计算机科学
领域(数学)
功率(物理)
人机交互
人工智能
多媒体
物理
纯数学
量子力学
数学
作者
Muhammad Nasir,Julian Togelius
标识
DOI:10.48550/arxiv.2305.18243
摘要
Large Language Models (LLMs) have proven to be useful tools in various domains outside of the field of their inception, which was natural language processing. In this study, we provide practical directions on how to use LLMs to generate 2D-game rooms for an under-development game, named Metavoidal. Our technique can harness the power of GPT-3 by Human-in-the-loop fine-tuning which allows our method to create 37% Playable-Novel levels from as scarce data as only 60 hand-designed rooms under a scenario of the non-trivial game, with respect to (Procedural Content Generation) PCG, that has a good amount of local and global constraints.
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