转化式学习
医疗保健
数字健康
知识管理
心理学
用户参与度
应用心理学
健康
医学教育
电子健康
医疗保健系统
公众参与
计算机科学
公共关系
适应(眼睛)
目标设定
用户体验设计
系统回顾
医疗保健服务
鉴定(生物学)
钥匙(锁)
工程伦理学
员工敬业度
梅德林
新兴技术
研究设计
行为改变
过程管理
卫生服务研究
最佳实践
背景(考古学)
行为改变
医学
社区参与
医疗保健产业
多媒体
卫生服务
健康福利
利益相关方参与
游戏设计
作者
Toni Anwar,Tectonia Nurul Silvani,Jeffri Prayitno Bangkit Saputra
标识
DOI:10.52802/aicp.v1i1.1365
摘要
Gamification has emerged as a transformative tool in healthcare, leveraging game elements such as leaderboards, feedback, and rewards to enhance user engagement and improve health outcomes. This study systematically examines 36 research articles to identify the most frequently employed gamification elements, their impacts, and their effectiveness across various healthcare domains. The findings reveal that leaderboards, feedback systems, and rewards are the most impactful elements, fostering motivation, adherence, and knowledge retention. While gamification significantly enhances engagement and behavioral changes, challenges remain in personalization, integration with traditional healthcare systems, and sustaining long-term user motivation. This study highlights opportunities for future research to develop adaptive gamification frameworks and address these limitations, paving the way for more effective healthcare interventions.
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