体验质量
计算机科学
双眼竞争
编码(社会科学)
立体视
标准化
多媒体
感知
人类视觉系统模型
主观视频质量
视频质量
质量(理念)
视觉感受
人机交互
图像质量
人工智能
心理学
服务质量
电信
经济
运营管理
数学
公制(单位)
神经科学
认识论
哲学
统计
图像(数学)
操作系统
作者
Federica Battisti,Marco Carli,Patrick Le Callet,Pradip Paudyal
标识
DOI:10.1109/tbc.2018.2828607
摘要
The assessment of Quality of Experience (QoE) for stereoscopic 3-D video is a challenging task, especially in 3-D video compression and transmission applications. The focus of this contribution is the development of a QoE assessment framework, in line with the latest standardization progress in the field of QoE assessment, for understanding the visual effect of asymmetric and symmetric encoding for immersive media. Asymmetric stereoscopic video coding exploits the binocular suppression of the human vision system by representing one of the two views with a lower quality. This processing, while of limited effects on image quality, may influence the overall QoE. Many studies show that the QoE of immersive media such as 3-DTV can be thought as the combination of the perceived visual quality, the perceived depth quality, the visual fatigue, and visual discomfort. In this paper, we aim at: 1) exploiting the concept of preference of experience and protocols recently standardized for characterizing QoE; 2) conducting a case study using these standardized protocols to investigate the factors involving visual discomfort in stereoscopic video sequences with a focus on binocular rivalry; and 3) presenting the results of subjective experiments performed, by using the perceptual quality and preference of experience assessment protocols, for evaluating the impact of symmetrical, asymmetrical, and alternate coding schemes.
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