背景(考古学)
数学教育
竞赛(生物学)
班级(哲学)
心理学
过程(计算)
包裹体(矿物)
工作(物理)
计算机科学
教育学
工程类
人工智能
社会心理学
机械工程
生物
操作系统
古生物学
生态学
作者
José Ramón Mas Mayoral,Cristina Manresa-Yee
出处
期刊:International Journal of Engineering Education
[Tempus Publications]
日期:2016-01-01
卷期号:32 (1): 513-520
被引量:5
摘要
Students’ motivation and engagement are important factors for actual learning. By using game-thinking and gameelements in an education context we can attract learners’ attention, increase their motivation and engage them toparticipate more actively in their learning process. In this work we present a gamified experience to teach ArtificialIntelligence to computer science engineers. The inclusion of a competition and other game elements in the course hasproved to be funfor the students, theyattend more to class, they look for the continuousimprovement of their work, no onecopies and the level of assignments handed in is high.
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