组合(考古学)
社会性
多样性(控制论)
论证(复杂分析)
游戏研究
社会学
计算机科学
认识论
媒体研究
历史
生态学
考古
生物
生物化学
化学
哲学
人工智能
标识
DOI:10.1177/1555412009343576
摘要
This article explores the notion of assemblage for computer game studies. Drawing on this framework, the author proposes a multifaceted methodological approach to the study of games and the play experience. Drawing on user-created mods (modifications) in the game World of Warcraft and an analysis of a raid encounter there, a discussion is undertaken about the relationship between technological artifacts, game experience, and sociality. Primary to the consideration is an argument for the centralizing the interrelation of a variety of actors and nodes when analyzing lived play in computer games.
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