计算机视觉
计算机科学
人工智能
面部表情
面子(社会学概念)
实体造型
虚拟演员
面部识别系统
虚拟现实
三维模型
计算机图形学(图像)
特征提取
社会科学
社会学
作者
Weijia Zhang,Zheng Yuan,Feiyu Chen,Yulin Li,Yucheng Tian,Xuejing Cao,Dan Qiu,Jiaju Li,Jin Xie
标识
DOI:10.1109/isne56211.2023.10221572
摘要
This study aimed at the problem of the low recognition rate of facial expressions cause by complex environments. Hence, the study examined, digital virtual humans through GAN2Shape and Kinect 2.0 to obtain high-quality three-dimensional (3D) images of human faces. First, we captured and recognized facial expressions through Kinect. Second, we generated high-quality 3D images of the facial expressions through GAN2Shape and transferred the images to Unity 3D for front and back-end development to generate a facial model. Third, we recognized and captured motions through Kinect. Finally, we combined the facial model with the motions to form the virtual human model. Experimental results show that the virtual human model generated through this method has a clear face and a good effect in motion capture.
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