平衡(能力)
伯格天平
医学
物理医学与康复
冲程(发动机)
物理疗法
康复
虚拟现实
置信区间
心理干预
步态
慢性中风
随机对照试验
跨步
人机交互
外科
内科学
护理部
工程类
机械工程
计算机科学
作者
Hyun-min Moon,Ho-dong Gwak,Jang-hoon Shin,Naeun Byeon,Wanhee Lee
出处
期刊:Physical therapy rehabilitation science
[Physical Therapy Rehabilitation Science]
日期:2024-06-30
卷期号:13 (2): 250-260
被引量:2
标识
DOI:10.14474/ptrs.2024.13.2.250
摘要
Objective: This study aimed to explore the effects of balance training using fully immersive VR devices on the balance and walking abilities of stroke patients.Design: Randomized controlled trial Methods: This study involved 54 stroke patients divided into three groups: VRT(VR and traditional physical therapy), VR(VR only), and TPT(traditional physical therapy only).Interventions were administered twice daily for 30 minutes over eight weeks.Outcome measures included the Berg Balance Scale, Timed Up and Go Test, 10-meter walk test, gait analysis, and Activities-specific Balance Confidence Scale.Results: The VRT and VR groups showed significant effects on spatiotemporal variables and confidence compared to the TPT group (p 0.05).Specifically, the VR group demonstrated superior effects in TUG, 10MWT, velocity, stride length, single-leg < support, and ABC compared to the other two groups (p 0.05).< Conclusions: Fully immersive VR balance training had a positive impact on balance, walking, and confidence in chronic stroke patients.Traditional physical therapy alone showed limited effectiveness, highlighting the potential of VR-based interventions in stroke rehabilitation.These findings underscore the importance of integrating VR technology into clinical practice to enhance outcomes for stroke survivors.
科研通智能强力驱动
Strongly Powered by AbleSci AI