图灵试验
图灵
模仿
计算机科学
认知科学
人类智力
考试(生物学)
非确定性图灵机
图灵机
人工智能
认识论
心理学
哲学
通用图灵机
社会心理学
算法
程序设计语言
古生物学
计算
生物
出处
期刊:Science
[American Association for the Advancement of Science]
日期:2024-08-15
卷期号:385 (6710): eadq9356-eadq9356
被引量:21
标识
DOI:10.1126/science.adq9356
摘要
"Can machines think?" So asked Alan Turing in his 1950 paper, "Computing Machinery and Intelligence." Turing quickly noted that, given the difficulty of defining thinking, the question is "too meaningless to deserve discussion." As is often done in philosophical debates, he proposed replacing it with a different question. Turing imagined an "imitation game," in which a human judge converses with both a computer and a human (a "foil"), each of which vies to convince the judge that they are the human. Importantly, the computer, foil, and judge do not see one another; they communicate entirely through text. After conversing with each candidate, the judge guesses which one is the real human. Turing's new question was, "Are there imaginable digital computers which would do well in the imitation game?"
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