Conquering the City

地理定位 人气 计算机科学 背景(考古学) 属地性 博弈机制 游戏中的回合、回合和计时系统 电子游戏设计 人机交互 感知 虚拟现实 增强现实 多媒体 互联网隐私 万维网 心理学 地理 沟通 社会心理学 考古 神经科学
作者
Konstantinos Papangelis,Melvin Metzger,Yiyeng Sheng,Hai‐Ning Liang,Alan Chamberlain,Ting Cao
出处
期刊:Proceedings of the ACM on interactive, mobile, wearable and ubiquitous technologies [Association for Computing Machinery]
卷期号:1 (3): 1-24 被引量:55
标识
DOI:10.1145/3130955
摘要

With the increasing popularity of mobile video games, game designers and developers are starting to integrate geolocation into video games. Popular location-based games such as Ingress or Pokémon Go have millions of users, yet little is known about how the use of such games influences the nature of a user’s interaction with other users and their physical surroundings. To investigate how location-based games are integrated into a player’s daily life, how they influence a player’s mobility through the city, their perception of places and the role of human territoriality in this context, we have developed a location-based mobile multiplayer game called CityConqueror. In this paper, we present CityConqueror and the results of a study, which has focused on participants playing the game over a period of two weeks. The findings show that location-based games can be designed to give the player the illusion of playing in the context of the “real” world rather than a virtual or hybrid game reality. Our findings also suggest that location-based games can have a strong influence on a player’s mobility and perception of urban space and that human territoriality can be expressed through location-based games. Based on our findings we propose a series of design implications for the design of mobile location-based games.
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