认知
心理学
使用与满足理论
新媒体
流量(数学)
实证研究
内容(测量理论)
媒体系统依赖理论
媒体内容
认知心理学
社会心理学
多媒体
大众传媒
计算机科学
广告
社会化媒体
认识论
数学分析
万维网
哲学
业务
神经科学
数学
几何学
标识
DOI:10.1111/j.1468-2885.2004.tb00318.x
摘要
Media enjoyment is theorized by synthesizing empirical literature from uses and gratifications with Csikszentmihalyi's flow theory. This article argues that enjoyment of media results from a flow experience realized when media message content balances with individual ability to interpret that message. Further, it theorizes that media experience, along with individual differences in cognitive abilities, facilitates or prevents flow state in media users. Therefore, it is a balance between individual differences in cognitive abilities and media message challenges that explains enjoyment of media use. The authors offer the case of video game usage as an exemplar, and examples of cognitive tasks are provided and linked to game genre content.
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