Comparison of active versus passive audiovisual distraction tools on children's behaviour, anxiety and pain in paediatric dentistry: a randomised crossover clinical trial.

分散注意力 交叉研究 焦虑 渡线 医学 随机对照试验 牙科 临床试验 物理疗法 心理学 替代医学 计算机科学 精神科 外科 认知心理学 人工智能 病理 安慰剂
作者
F Guinot,M Mercadé,L Oprysnyk,A Veloso,J R Boj
出处
期刊:PubMed [National Institutes of Health]
卷期号:22 (3): 230-236 被引量:24
标识
DOI:10.23804/ejpd.2021.22.03.10
摘要

AIM: To determine the effect of active distraction when playing PlayStation® video games, compared to passive distraction when watching a cartoon with audiovisual eyeglasses, on parental perception of patients' anxiety, and children's anxiety, pain, behaviour and heart rate during restorative procedures in paediatric dentistry. MATERIALS AND METHODS: Study design: Randomised crossover clinical trial. There were 34 patients in the cartoon film group (passive distraction) and 34 in the Playstation® video game group (active distraction), aged 6-8 years, who required a minimum of 2 visits for restorative treatment. Rimax® iVision 5.0 eyeglasses were used in both groups. Parental perception of patients' anxiety (Modified Corah Dental Anxiety Scale), and children's anxiety (Venham Picture Test), pain (Wong-Baker Faces Scale), behaviour (Frankl Scale) and heart rate were evaluated at each of the treatment visits. Preference for and satisfaction with the audiovisual product were also assessed. RESULTS: There were significant differences in self-reported pain between control (P=0.016) and experimental (P=0.013) visits in both groups, with lower values in the Playstation® video game group. No significant differences were found (P>0.05) in the other variables evaluated with the use of active distraction. A significant increase in heart rate was recorded at each treatment visit (P=0.0001) when the anaesthetic was injected. All the patients wanted to continue watching or playing their chosen cartoon or Playstation® video game during subsequent visits. CONCLUSION: The use of PlayStation® video games for active audiovisual distraction, compared with passive distraction with a cartoon, improved self-reported pain but did not reduce parents' perception of patients' anxiety, pain, global behaviour, or heart rate. Both distraction methods were accepted by paediatric patients.
最长约 10秒,即可获得该文献文件

科研通智能强力驱动
Strongly Powered by AbleSci AI
科研通是完全免费的文献互助平台,具备全网最快的应助速度,最高的求助完成率。 对每一个文献求助,科研通都将尽心尽力,给求助人一个满意的交代。
实时播报
乐乐应助元小源采纳,获得10
刚刚
1秒前
小元完成签到,获得积分10
2秒前
lql完成签到,获得积分10
2秒前
dxt发布了新的文献求助10
2秒前
2秒前
秋风暖暖发布了新的文献求助10
2秒前
3秒前
3秒前
3秒前
jzzj发布了新的文献求助10
3秒前
3秒前
bkagyin应助zzsr采纳,获得10
5秒前
FashionBoy应助zaq123456采纳,获得10
6秒前
长安望星河完成签到,获得积分10
6秒前
6秒前
lql发布了新的文献求助10
7秒前
共享精神应助Small-violet采纳,获得10
7秒前
Grey完成签到,获得积分10
7秒前
chen发布了新的文献求助10
7秒前
7秒前
7秒前
bin0920发布了新的文献求助10
8秒前
yunchuangou发布了新的文献求助10
8秒前
喜悦的祖完成签到,获得积分10
9秒前
9秒前
9秒前
9秒前
科研通AI6.2应助沉默星星采纳,获得10
9秒前
9秒前
kk发布了新的文献求助10
9秒前
10秒前
hbutsj发布了新的文献求助10
10秒前
nano完成签到,获得积分10
12秒前
12秒前
12秒前
13秒前
Freya1528完成签到,获得积分10
13秒前
mlp发布了新的文献求助10
13秒前
cdercder应助程程采纳,获得20
13秒前
高分求助中
(应助此贴封号)【重要!!请各用户(尤其是新用户)详细阅读】【科研通的精品贴汇总】 10000
The anomeric effect 1314
Principles of town planning: translating concepts to applications 1000
Navigating Normative Orders. Interdisciplinary Perspectives 800
1 Peter and Christ's Descent to the Dead in Its Early Christian Reception 700
Organizational Behavior 510
Management and the Arts 510
热门求助领域 (近24小时)
化学 材料科学 医学 生物 纳米技术 工程类 有机化学 化学工程 生物化学 计算机科学 内科学 物理 复合材料 催化作用 细胞生物学 无机化学 光电子学 物理化学 电极 基因
热门帖子
关注 科研通微信公众号,转发送积分 7736083
求助须知:如何正确求助?哪些是违规求助? 9286141
关于积分的说明 20175821
捐赠科研通 7314255
什么是DOI,文献DOI怎么找? 3305231
关于科研通互助平台的介绍 2457612
邀请新用户注册赠送积分活动 2314646