侵略
联想(心理学)
心理学
电子游戏
虚拟现实
社会心理学
计算机科学
多媒体
人机交互
心理治疗师
作者
Haiyan Zhao,Jianxiang Zhou,Xiaofeng Xu,Xue Gong,Jiamin Zheng,Jianhua Zhou
出处
期刊:Cyberpsychology, Behavior, and Social Networking
[Mary Ann Liebert]
日期:2020-11-19
卷期号:24 (1): 56-62
被引量:16
标识
DOI:10.1089/cyber.2019.0762
摘要
Few studies have simultaneously examined the underlying mechanisms of the link between violent video games exposure (VVGE) and aggression (as proposed by different theories) to examine how they explain the relationship between the concepts as independent-dependent variables. This study used a multi-informant design to examine the relationship between VVGE and the functions (proactive and reactive) of aggressive behaviors by comparing three mediating mechanisms: anger, moral disengagement, and cognitive impulsivity. The sample consisted of 2,095 Chinese children and adolescences (48.9 percent girls; Mage = 11.12 years, SD = 1.70) and their mothers. After controlling for age, gender, socioeconomic status, child maltreatment, and problematic traits, structural equation modeling indicated that anger and moral disengagement play mediating roles between VVGE and proactive and reactive aggression, but cognitive impulsivity only plays a mediating role between VVGE and reactive aggression. The discussion emphasizes the importance of creating prevention programs for anger, moral disengagement, and cognitive impulsivity to break the VVGE-to-aggression cycle, and provides suggestions for future research.
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