纳什均衡
国家(计算机科学)
数学
数学优化
多智能体系统
完美信息
完整信息
对象(语法)
拓扑(电路)
平衡点
复制因子方程
计算机科学
数理经济学
人工智能
算法
人口
人口学
社会学
数学分析
组合数学
微分方程
作者
Ting Liu,Jinhuan Wang,Xiao Zhang,Daizhan Cheng
摘要
Optimal control of multiagent systems via game theory is investigated. Assuming a system level object is given, the utility functions for individual agents are designed to convert a multiagent system into a potential game. First, for fixed topology (i.e., the network geometric structure), a necessary and sufficient condition is given to ensure the existence of local information based utility functions. Then using local information the system can converge to a maximum point of the system object, which is a Nash equilibrium. It is also proved that a networked evolutionary potential game is a special case of this multiagent system. Second, for time-varying topology, the state based potential game is utilized to design the optimal control. A strategy based Markov state transition process is proposed to ensure the existence of state based potential functions. As an extension of the fixed topology case, a necessary and sufficient condition for the existence of state depending utility functions using local information is also presented. It is also proved that using a better reply with inertia strategy, the system converges to a maximum point of the state based system object, which is called a recurrent state equilibrium.
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