Competitive game motivation and trait aggression among Chinese adolescent players of Glory of the King: The mediating role of avatar identification and game aggression

侵略 心理学 特质 社会心理学 阿凡达 电子游戏 发展心理学 神学 计算机科学 多媒体 哲学 程序设计语言
作者
Shuai Chen,Zhenshuo Yi,Xu Wang,Yali Luo,Yanling Liu
出处
期刊:Aggressive Behavior [Wiley]
卷期号:48 (6): 563-572 被引量:7
标识
DOI:10.1002/ab.22045
摘要

Abstract Previous studies have shown that competitive video gaming is associated with aggression; however, little is known about the relationship between personal competitive factors and aggression. Thus, we used structural equation modeling to examine the association between competitive game motivation and trait aggression, as well as the potential mediating roles of avatar identification and game aggression, among 1584 (59.66% male; M age = 14.58 years, SD = 1.49, range = 12–19) Chinese adolescent players of Glory of the King . The results showed that the direct effect of competitive game motivation on trait aggression was statistically significant, as were the indirect effects of competitive motivation—via both avatar identification and game aggression—on the three indicators of aggressive behavioral tendencies in everyday life. These results support the General Aggression Model, suggesting that competitive motivation is a personal factor predicting trait aggression. It contributes to our understanding of the roles of competition in video gamers' real‐life aggressive behavior from an individual perspective.
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