可用的
计算机科学
立体视
增强现实
立体显示器
虚拟现实
计算机图形学(图像)
计算机视觉
钥匙(锁)
人工智能
人机交互
显示设备
领域(数学)
校准
简单(哲学)
实体造型
用户体验设计
可用性
用户界面
视野
可视化
三维交互
液晶显示器
虚拟机
模拟
弹道
作者
Xinxing Xia,Zheye Yu,Dongyu Qiu,Andrei State,Tat‐Jen Cham,Frank Guan,Henry Fuchs
标识
DOI:10.1109/tvcg.2025.3616807
摘要
An optical-see-through near-eye display (NED) for augmented reality (AR) allows the user to perceive virtual and real imagery simultaneously. Existing technologies for optical-see-through AR NEDs involve trade-offs between key metrics such as field of view (FOV), eyebox size, form factor, etc. We have enhanced an existing compact wide-FOV pinlight AR NED design with real-time 3D pupil localization in order to dynamically steer and thus effectively enlarge the usable eyebox. This is achieved with a dual-camera rig that captures stereoscopic views of the pupils. The 3D pupil location is used to dynamically calculate a display pattern that spatio-temporally modulates the light entering the wearer's eyes. We have built a demonstrable compact prototype and have conducted a user study that indicates the effectiveness of our eyebox steering method (e.g., without eyebox steering, in 10.5% of our tests, users were unable to perceive the test pattern correctly before experiment timeout; with eyebox steering, that fraction decreased dramatically to 1.25%). This is a small yet crucial step in making simple wide-FOV pinlight NEDs usable for human users and not just as demonstration prototypes filmed with a precisely positioned camera standing in for the user's eye. Further contributions of this paper include a detailed description of display design, calibration technique, and user study design, all of which may benefit other NED research.
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