计算机科学
计算机视觉
人工智能
同时定位和映射
渲染(计算机图形)
高斯分布
弹道
三维重建
RGB颜色模型
混合模型
计算机图形学(图像)
机器人
移动机器人
天文
量子力学
物理
作者
Hidenobu Matsuki,Riku Murai,Paul H. J. Kelly,Andrew J. Davison
出处
期刊:Cornell University - arXiv
日期:2023-01-01
被引量:8
标识
DOI:10.48550/arxiv.2312.06741
摘要
We present the first application of 3D Gaussian Splatting to incremental 3D reconstruction using a single moving monocular or RGB-D camera. Our Simultaneous Localisation and Mapping (SLAM) method, which runs live at 3fps, utilises Gaussians as the only 3D representation, unifying the required representation for accurate, efficient tracking, mapping, and high-quality rendering. Several innovations are required to continuously reconstruct 3D scenes with high fidelity from a live camera. First, to move beyond the original 3DGS algorithm, which requires accurate poses from an offline Structure from Motion (SfM) system, we formulate camera tracking for 3DGS using direct optimisation against the 3D Gaussians, and show that this enables fast and robust tracking with a wide basin of convergence. Second, by utilising the explicit nature of the Gaussians, we introduce geometric verification and regularisation to handle the ambiguities occurring in incremental 3D dense reconstruction. Finally, we introduce a full SLAM system which not only achieves state-of-the-art results in novel view synthesis and trajectory estimation, but also reconstruction of tiny and even transparent objects.
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