运动病
模拟病
虚拟现实
计算机科学
人工智能
运动(物理)
脑电图
深度学习
感觉
模拟
机器学习
计算机视觉
人机交互
心理学
社会心理学
精神科
作者
Chung-Yen Liao,Shao-Kuo Tai,Rung-Ching Chen,Hendry Hendry
出处
期刊:IEEE Access
[Institute of Electrical and Electronics Engineers]
日期:2020-01-01
卷期号:8: 126784-126796
被引量:67
标识
DOI:10.1109/access.2020.3008165
摘要
Virtual Reality (VR) research has been widely applied in many fields. VR promises to deliver the experience that is beyond the user's imagination. One of the advantages of VR is the feeling it gives of being there. VR can provide experiences impossible in the real world, such as flying, diving in deep water, exploring outer space, or living with dinosaurs. Despite the improvements in the software and hardware, the problem of motion sickness remains. We implement a deep learning model to train and predict motion sickness. A questionnaire is a well-known method to measure motion sickness. The weakness of the questionnaire is the measurement carried out after the user experiences motion sickness symptoms. By using the deep learning and EEG, the system will learn and classify motion sickness. The system learns the user's EEG pattern when they begin to feel the sickness symptoms. The system will be trained using deep learning to identify the sickness patterns in the future. By the EEG patterns, the system can predict the sickness symptoms before it occurs. Our model outperforms traditional models in loss values, accuracy, and F-measure metrics in Roller Coaster. With other datasets, our model also performs well. Our model can achieve 82.83% accuracy from the dataset. We also found that the time steps to predict motion sickness during 5 minute periods is a suitable configuration.
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