现存分类群
游戏娱乐
营销
背景(考古学)
电子游戏
价值(数学)
娱乐业
业务
游戏开发者
价值创造
广告
音乐产业
游戏设计
多媒体
计算机科学
社会学
产业组织
政治学
地理
法学
教育学
考古
音乐教育
机器学习
生物
进化生物学
作者
André Marchand,Thorsten Hennig‐Thurau
标识
DOI:10.1016/j.intmar.2013.05.001
摘要
In the past twenty years, the video game industry has established itself as a significant contributor to the global entertainment economy. Compared to more established entertainment industries such as movies and music, limited scholarly research in marketing has addressed the processes that create value for companies and consumers in the context of video games which are now available on multiple devices (e.g., consoles, portables, mobile devices) and through multiple channels (e.g., retail and online). The authors therefore develop a conceptual framework of value creation through video games, highlight important findings from extant research in marketing and other disciplines, and apply the framework to derive future research opportunities.
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