虚拟现实
领域(数学)
背景(考古学)
计算机科学
医学模拟
游戏娱乐
多媒体
质量(理念)
人机交互
数据科学
模拟
艺术
纯数学
视觉艺术
古生物学
哲学
认识论
生物
数学
作者
Mohd Javaid,Abid Haleem
标识
DOI:10.1016/j.cegh.2019.12.010
摘要
Background/objectivesVirtual Reality (VR) is a developing technology, which seems to have extensive applications in different areas such as entertainment, sports, gaming and simulation. In the current scenario, due to Computer-generated imagery and content aim at simulating a real presence through senses capability, it has functional applications in the medical field. So, there are requirements to study its applicability in the medical field.MethodsRelevant papers on VR in the context of the medical field are identified and studied. This paper is a literature review based analysis, where we are trying to find how this technology is going to solve a medical-related problem in saving the life of the patient and what are the significant applications.ResultsVR provides a simulated environment to interact with the 3D world. Medical professionals are developing and implementing this technology for training, diagnosis and virtual treatment during a critical situation. The study sees that there is good potential for VR in the medical field. We also studied the processes involved in implementing this technology in the medical field. Finally, this paper identifies fourteen major applications of VR in the medical field with description. This technology is helping to create quality healthcare services during complicated cases.ConclusionsVR is used effectively for better surgical technique. It creates detailed virtual models of a patient's anatomy. It helps physicians to effectively move around and view virtual 3D images from different angles. This technology is currently applied in cardiology and Neurology for monitoring and improves patient outcomes. It plays a significant role to help physician related to trauma and other fractures. VR is an emerging technology which can also be used in hospitals and clinics for rehabilitation & training approaches. The applications of this technology are in virtual guides and to fulfil different other virtual goals in the medical field. It seems like an efficient technology to teach body fitness and help create a positive impact on doctors and the patient. This technology leads to creative and exciting discoveries in the medical field.
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