功能可见性
竞赛(生物学)
心理学
结构方程建模
自决论
计算机辅助网络访谈
内在动机
社会心理学
认知心理学
生态学
计算机科学
业务
营销
政治学
生物
自治
机器学习
法学
标识
DOI:10.1080/10447318.2024.2338657
摘要
In this study, to address global sustainable development challenges, we focused on the use of gamification systems, such as Ant Forest, to promote individual sustainable behaviours. Our research model combined gamification affordances with cognitive evaluation theory. We conducted partial least squares structural equation modelling to analyse 485 valid questionnaire responses and illuminate how gamification can shape users' green behaviours. We also employed partial least squares multigroup analysis to explore the moderating effects of competition affordances on psychological needs and other gamification affordances. The findings revealed that competition affordances influence the effectiveness of other gamification affordances and significantly alter users' psychological mechanisms, thereby fostering their intrinsic motivation for sustainable behaviour. This paper underscores the potential of gamification to encourage sustainable behaviours and emphasises the need for a careful balance of competition within gamification design.
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