计算机科学
像素
光度立体
光场
计算机视觉
人工智能
图像分辨率
领域(数学)
迭代重建
深度图
校准
图像(数学)
数学
统计
纯数学
作者
Daniel Lichy,Soumyadip Sengupta,David W. Jacobs
出处
期刊:
日期:2022-06-01
卷期号:: 12602-12611
被引量:17
标识
DOI:10.1109/cvpr52688.2022.01228
摘要
We introduce the first end-to-end learning-based solution to near-field Photometric Stereo (PS), where the light sources are close to the object of interest. This setup is especially useful for reconstructing large immobile objects. Our method is fast, producing a mesh from 52 512x384 resolution images in about 1 second on a commodity GPU, thus potentially unlocking several AR/VR applications. Existing approaches rely on optimization coupled with a far-field PS network operating on pixels or small patches. Using optimization makes these approaches slow and memory intensive (requiring 17GB GPU and 27GB of CPU memory) while using only pixels or patches makes them highly sus-ceptible to noise and calibration errors. To address these issues, we develop a recursive multi-resolution scheme to estimate surface normal and depth maps of the whole image at each step. The predicted depth map at each scale is then used to estimate 'per-pixel lighting, for the next scale. This design makes our approach almost 45x faster and 2° more accurate (11.3° vs. 13.3° Mean Angular Error) than the state-of-the-art near-field PS reconstruction technique, which uses iterative optimization.
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