具身认知
虚拟现实
领域
沉浸式(数学)
空格(标点符号)
奖学金
社会学
虚拟空间
人机交互
美学
认识论
计算机科学
地理
政治学
艺术
哲学
人工智能
纯数学
法学
考古
操作系统
数学
作者
Tess Osborne,Phil Jones
摘要
Abstract Within an ongoing debate about the relationships between the body and technological experiences within virtual reality (VR), there has hitherto been limited consideration of the spatial. Geographers, meanwhile, have only just begun to engage with VR and its spatialities but have paid less attention to its embodiment. The technology allows users to go beyond merely imagining themselves in a different world, creating a real sense of presence in the digital realm. Immersion and presence in VR are, however, a mix of space, embodiment and the digital. As such, any discussion of VR requires critical consideration of both embodiment and space. This paper therefore explores some of the linkages between bodies, spaces and VR to demonstrate how engagement with VR can enrich geographical scholarship.
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