A computational model of aesthetic value.

积极倾听 认知心理学 心理学 流利 生成模型 刺激(心理学) 感知 概率逻辑 感觉系统 认知 生成语法 计算机科学 人工智能 沟通 数学教育 神经科学
作者
Aenne Brielmann,Peter Dayan
出处
期刊:Psychological Review [American Psychological Association]
卷期号:129 (6): 1319-1337 被引量:45
标识
DOI:10.1037/rev0000337
摘要

People invest precious time and resources on experiences such as watching movies or listening to music. Yet, we still have a poor understanding of how such sensed experiences gain aesthetic value. We propose a model of aesthetic value that integrates existing theories with literature on conventional primary and secondary rewards such as food and money. We assume that the states of observers' sensory and cognitive systems adapt to process stimuli effectively in both the present and the future. These system states collectively comprise a probabilistic generative model of stimuli in the environment. Two interlinked components generate value: immediate sensory reward and the change in expected future reward. An immediate sensory reward is taken as the fluency with which a stimulus is processed, quantified by the likelihood of that stimulus given an observer's state. The change in expected future reward is taken as the change in fluency with which likely future stimuli will be processed. It is quantified by the change in the divergence between the observer's system state and the distribution of stimuli that the observer expects to see over the long term. Simulations show that a simple version of the model can account for empirical data on the effects of exposure, complexity, and symmetry on aesthetic value judgments. Taken together, our model melds processing fluency theories (immediate reward) and learning theories (change in expected future reward). Its application offers insight as to how the interplay of immediate processing fluency and learning gives rise to aesthetic value judgments. (PsycInfo Database Record (c) 2023 APA, all rights reserved).
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