激情
电子游戏
心理学
情感(语言学)
背景(考古学)
社会心理学
认知心理学
多媒体
计算机科学
沟通
古生物学
生物
作者
Jessica Formosa,Julian Frommel,Regan L. Mandryk,Stephanie J. Tobin,Selen Türkay,Daniel Johnson
标识
DOI:10.1080/0144929x.2024.2440779
摘要
There is growing recognition of the role video games can play in helping people through challenging times, however many still argue that video game play can lead to adverse and problematic behaviours when relied upon to manage negative affect. This study sought to explore a number of factors that may play a role in influencing the likelihood one develops problematic habits of play, particularly in the context of difficult and stressful times. Specifically, this study utilised Self-Determination Theory and the Dualistic Model of Passion to explore the relationships between emotion regulation, psychological need satisfaction and frustration, passion for video games, and problematic video game play during times of difficulty and stress. A path analysis was conducted using data from 440 participants and found that, overall, emotion regulation may be associated with whether or not problematic play is likely to occur, particularly through its relationship with need satisfaction (and frustration) and video game passion.
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