病毒式营销
计算机科学
钥匙(锁)
社会化媒体
彩票
同种类的
数据科学
动力学(音乐)
人工智能
点(几何)
商业模式
知识管理
决策辅助工具
作者
Syrios Siyao Li,Sufang Wang,Matthew Kwok On Lee
标识
DOI:10.1108/intr-09-2024-1365
摘要
Purpose The prominence of online social networks (OSNs) has made them ideal platforms for viral marketing. Otome games efficiently use OSNs for viral campaigns, making them a valuable case for studying viral marketing strategies. This study identified key elements of viral marketing posts to inform the operational strategies of commercial accounts. Design/methodology/approach This study analyzed China's sizable otome game market using operational behavioral data from the top five games, compiled into the OtomeVM dataset. Following the knowledge discovery in databases framework, this study identified key characteristics of the top 25% most viral posts and proposed the ViralGD model, a multimodal machine learning model for virality prediction. The model's decision logic was further interpreted through a global surrogate method to ensure transparency. Findings This study identified lottery mechanisms as significant predictors of post virality, with optimal performance observed for content combining short videos of 180 s or less and long-text descriptions of 175 characters or more. Commercial social media accounts often produced emotionally homogeneous content, with emotions having minimal impact on the viral spread of their posts. Originality/value This study is the first to apply large-scale real-world data and data mining to uncover overlooked patterns in viral marketing, offering theoretical insights into defining virality and refining campaign design. Practically, the iterative application of the ViralGD model uncovers high-impact features that boost content diffusion, effectively guiding operators in selecting optimal improvements.
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