受众测量
领域
背景(考古学)
消费(社会学)
营销
实证研究
计量经济学分析
经济
广告
业务
社会学
政治学
宏观经济学
社会科学
认识论
法学
生物
古生物学
哲学
作者
Nicholas M. Watanabe,Hanhan Xue,Joshua I. Newman,Grace Yan
标识
DOI:10.1123/jsm.2020-0383
摘要
With the expansion of the esports industry, there is a growing body of literature examining the motivations and behaviors of consumers and participants. The current study advances this line of research by considering esports consumption through an economic framework, which has been underutilized in this context. Specifically, the “attention economy” is introduced as a theoretical approach—which operates with the understanding that due to increased connectivity and availability of information, it is the attention of consumers that becomes a scarce resource for which organizations must compete. Using data from the Twitch streaming platform, the results of econometric analysis further highlight the importance of structural factors in drawing attention from online viewers. As such, this research advances the theoretical and empirical understanding of online viewership behaviors, while also providing important ramifications for both esports and traditional sport organizations attempting to capture the attention of users in the digital realm.
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