接见者模式
逃避现实
互动性
沉浸式(数学)
怀疑论
心理学
审美体验
美学
广告
社会学
艺术
社会心理学
多媒体
业务
计算机科学
哲学
认识论
数学
程序设计语言
纯数学
作者
Tanja Komarac,Đurđana Ozretić Došen
标识
DOI:10.1080/13683500.2021.1952941
摘要
The paper explores two dimensions of visitors’ immersion into museum experience: aesthetics and escapism. Following the socio-cultural activity theory, it examines the impact of interactive technology available in museums on aesthetic and escapist experience. Additionally, it examines the role of hedonic expectations and the level of visitor scepticism (or its absence) towards museums with regard to immersion into the experience. Quantitative research was carried out on a sample of 313 museum visitors surveyed in two Croatian cities. Partial least structural equation modelling (PLS-SEM) was used for model testing. The results showed that interactive technology enhances immersion, also helping less sceptical visitors as well as those with hedonic expectations get immersed in the museum experience quickly. Aesthetic experience can enhance escapist experience. While both dimensions of immersion into experience contribute to the overall satisfaction, the aesthetic experience of museum visits was found to contribute to it more.
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