球形填料
包装问题
球体
反向
容器(类型理论)
原子堆积因子
集合(抽象数据类型)
等球密排
边界(拓扑)
计算机科学
材料科学
数学优化
数学
算法
几何学
物理
数学分析
化学
结晶学
复合材料
程序设计语言
天文
作者
Marc Z. Miskin,Heinrich M. Jaeger
出处
期刊:Soft Matter
[Royal Society of Chemistry]
日期:2014-01-01
卷期号:10 (21): 3708-3708
被引量:61
摘要
If a collection of identical particles is poured into a container, different shapes will fill to different densities. But what is the shape that fills a container as close as possible to a pre-specified, desired density? We demonstrate a solution to this inverse-packing problem by framing it in the context of artificial evolution. By representing shapes as bonded spheres, we show how shapes may be mutated, simulated, and selected to produce particularly dense or loose packing aggregates, both with and without friction. Moreover, we show how motifs emerge linking these shapes together. The result is a set of design rules that function as an effective solution to the inverse packing problem for given packing procedures and boundary conditions. Finally, we show that these results are verified by experiments on 3D-printed prototypes used to make packings in the real world.
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