解算器
烟雾
计算机科学
多重网格法
计算科学
投影(关系代数)
噪音(视频)
计算机图形学(图像)
计算机视觉
算法
图像(数学)
数学
气象学
物理
偏微分方程
数学分析
程序设计语言
标识
DOI:10.1145/3388767.3407380
摘要
High resolution fluid simulations are commonly used in the visual effects industry to convincingly animate smoke, steam, and explosions. Traditional volumetric fluid solvers operate on dense grids and often spend a lot of time working on empty regions with no visible smoke. We present an efficient sparse fluid solver that effectively skips the inactive space. At the core of this solver is our sparse pressure projection method based on unsmooth aggreggation multigrid that treats the internal boundaries as open, allowing the smoke to freely move into previously-inactive regions. We model small-scale motion in the air around the smoke with a noise field, justifying the absence of reliable velocities in the inactive areas.
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