计算机科学
可扩展性
异构网络
强化学习
分布式计算
调度(生产过程)
稳健性(进化)
计算
利用
任务(项目管理)
对称多处理机系统
负载平衡(电力)
任务分析
带宽分配
闲置
库达
计算机网络
人工智能
负荷管理
资源配置
作业车间调度
热点(地质)
作者
Zhiwei Yu,Chengze Du,Heng Xu,Ying Zhou,Bo Liu,Jialong Li
标识
DOI:10.1109/tnsm.2026.3663316
摘要
Community GPU(Graphics Processing Unit) platforms are emerging as a cost-effective and democratized alternative to centralized GPU clusters for AI(Artificial Intelligence) workloads, aggregating idle consumer GPUs from globally distributed and heterogeneous environments. However, their extreme hardware/software diversity, volatile availability, and variable network conditions render traditional schedulers ineffective, leading to suboptimal task completion. In this work, we present REACH (Reinforcement Learning for Efficient Allocation in Community and Heterogeneous Networks), a Transformer-based reinforcement learning framework that redefines task scheduling as a sequence scoring problem to balance performance, reliability, cost, and network efficiency. By modeling both global GPU states and task requirements, REACH learns to adaptively co-locate computation with data, prioritize critical jobs, and mitigate the impact of unreliable resources. Extensive simulation results show that REACH improves task completion rates by up to 17%, more than doubles the success rate for high-priority tasks, and reduces bandwidth penalties by over 80% compared to state-of-the-art baselines. Stress tests further demonstrate its robustness to GPU churn and network congestion, while scalability experiments confirm its effectiveness in large-scale, high-contention scenarios.
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