具身认知
验证性因素分析
心理学
认知
认知心理学
代表(政治)
沉浸式(数学)
因子(编程语言)
社会心理学
结构方程建模
计算机科学
数学
人工智能
统计
神经科学
政治
政治学
纯数学
法学
程序设计语言
作者
Thomas W. Schubert,Frank Friedmann,Holger Regenbrecht
标识
DOI:10.1162/105474601300343603
摘要
Within an embodied cognition framework, it is argued that presence in a virtual environment (VE) develops from the construction of a spatial-functional mental model of the VE. Two cognitive processes lead to this model: the representation of bodily actions as possible actions in the VE, and the suppression of incompatible sensory input. It is hypothesized that the conscious sense of presence reflects these two components as spatial presence and involvement. This prediction was confirmed in two studies (N = 246 and N = 296) assessing self-reports of presence and immersion experiences. Additionally, judgments of “realness” were observed as a third presence component. A second-order factor analysis showed a distinction between presence, immersion, and interaction factors. Building on these results, a thirteen-item presence scale consisting of three independent components was developed and verified using confirmatory factor analyses across the two studies.
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