收入
业务
垄断
数据库事务
双头垄断
双边市场
收益模型
竞赛(生物学)
模式(计算机接口)
产业组织
佣金
商业模式
利基市场
计算机科学
广告
营销
数据库
经济
微观经济学
网络效应
生态学
会计
财务
古诺竞争
生物
操作系统
作者
Ben Casner,Tat‐How Teh
摘要
We develop a model that classifies platforms in the "creator economy"---e.g. Youtube, Patreon, and Twitch---into three broad business models: pure discovery mode (providing recommendations to help consumers search for creators); pure membership mode (enabling individual creators to monetize their viewers through direct transactions); and a hybrid mode which combines both. Creators respond to platforms' decisions by individually choosing to supply content designed along a broad-niche spectrum, which involves a trade-off between viewership size and per-viewer revenue. These design changes create a trade-off between advertising revenue and transaction commission revenue for the platform. In a monopoly platform benchmark moving from pure discovery to hybrid always increases platform revenue while making content weakly more niche. However, moving from pure membership to hybrid may reduce platform revenue if providing advertising is not sufficiently lucrative. In a duopoly setup these tradeoffs can change dramatically depending on the level of platform competition and homing behavior of creators and consumers.
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