框架(结构)
电子游戏
职责
电脑游戏
政治
游戏研究
文化记忆
媒体研究
批判性阅读
文化研究
社会学
历史
阅读(过程)
计算机科学
多媒体
法学
政治学
人类学
考古
作者
Holger Pötzsch,Vít Šisler
标识
DOI:10.1177/1555412016638603
摘要
The present article brings game studies into dialogue with cultural memory studies and argues for the significance of computer games for historical discourse and memory politics. Drawing upon the works of Robert Rosenstone and Astrid Erll, we develop concepts and theories from film studies and adapt them to respond to the media specificity of computer games. Through a critical reading of the first chapter of the history-based first-person shooter Call of Duty: Black Ops, the article demonstrates how the game’s formal properties frame in-game experiences and performances, and this way predisposes the emergence of certain memory-making potentials in and through constrained practices of play. Subsequently, an analysis of the serious game Czechoslovakia 38-89: Assassination shows the potentials of game design to facilitate meta-historical reflections and critical inquiries.
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