反事实思维
旅游
消费(社会学)
广告
心理学
营销
经济
社会心理学
业务
社会学
政治学
社会科学
法学
作者
Yibo Xie,Wenbin Ma,Zelin Tong,Lu Wu,Bing Li
标识
DOI:10.1080/13683500.2025.2514828
摘要
While green consumption as an effective means to support sustainable development has permeated our daily lives, people frequently fail to translate this awareness into practical action. This paper introduces role-playing gamification design games in tourism environments to explore how thinking counterfactually about environmentally friendly behaviour can enhance one’s green tourism consumption intention. We designed the experimental context of the role-playing game based on the traditional Chinese myth ‘Journey to the West’ to better accommodate Chinese participants. Study 1 showed that environmental identity partially mediates the effect of counterfactual thinking on green tourism consumption. Study 2 demonstrated that the difference between the gamification presence group and the gamification absence group was statistically significant. Our findings provide evidences for the positive effects of counterfactual thinking on environmental identity, and offer a useful exploration of how to enhance green tourism consumption intentions.
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