移情
虚拟现实
计算机科学
人机交互
沉浸式(数学)
多媒体
沉浸式技术
心理学
社会心理学
数学
纯数学
作者
Insook Han,Timothy Patterson,Hyangeun Ji,Joseph Eisman
出处
期刊:The Journal of Interactive Learning Research
日期:2024-01-01
卷期号:35 (3): 287-307
被引量:1
标识
DOI:10.70725/188447jrftmo
摘要
This study explored the use of immersive virtual reality enhancing university students’ presence and empathy in relation to their immersive tendencies. With a first-person narrative delivered through a head-mounted display, a high-immersion virtual reality (VR) was expected to provide engaging embodied experiences, impacting the way students develop feelings of presence and empathy toward a VR movie. To test this, we conducted an experimental study on 48 university students, examining the effects of different VR immersion and participants’ immersive tendency levels on presence and empathy. We found that high-immersion VR increases levels of perceived presence. Additionally, although immersive tendency does not affect presence, it significantly impacts empathy development.
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