头戴式耳机
全息术
立体显示器
透视图(图形)
全息显示器
可穿戴计算机
增强现实
沉浸式(数学)
深度知觉
显示设备
人眼
计算机科学
虚拟现实
感知
人机交互
计算机图形学(图像)
光学
计算机视觉
人工智能
电信
心理学
物理
嵌入式系统
操作系统
神经科学
数学
纯数学
作者
Chenliang Chang,Kiseung Bang,Gordon Wetzstein,Byoungho Lee,Liang Gao
出处
期刊:Optica
[Optica Publishing Group]
日期:2020-09-30
卷期号:7 (11): 1563-1563
被引量:450
标识
DOI:10.1364/optica.406004
摘要
Wearable near-eye displays for virtual and augmented reality (VR/AR) have seen enormous growth in recent years. While researchers are exploiting a plethora of techniques to create life-like three-dimensional (3D) objects, there is a lack of awareness of the role of human perception in guiding the hardware development. An ultimate VR/AR headset must integrate the display, sensors, and processors in a compact enclosure that people can comfortably wear for a long time while allowing a superior immersion experience and user-friendly human-computer interaction. Compared with other 3D displays, the holographic display has unique advantages in providing natural depth cues and correcting eye aberrations. Therefore, it holds great promise to be the enabling technology for next-generation VR/AR devices. In this review, we survey the recent progress in holographic near-eye displays from the human-centric perspective.
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