批判性思维
数学教育
数字化讲故事
心理学
数字素养
21世纪技能
讲故事
多元方法论
媒介素养
考试(生物学)
样品(材料)
教育学
化学
古生物学
哲学
叙述的
生物
色谱法
语言学
作者
Hsiu‐Ling Chen,Yun‐Chi Chuang
摘要
Abstract The present study introduced Ren'py software as a digital storytelling (DST) tool to explore the effective use of digital game design learning in promoting critical thinking among high school students. A sample of 46 high school students enrolled in “Thinking Utopia,” an elective course in critical thinking for civics education, was put into groups of 3 to 4 for learning activities towards their collaborative designs of DST games. The course stretched across 9 weeks. Students' performance in critical thinking tests was also closely examined using paired‐sample t ‐test analysis, which found no significant improvements; however, their interview responses were carefully studied using qualitative analysis and revealed that many of them agreed that the proposed collaborative activities for game script writing and for their collaborative designs of original hurdle questions have stimulated their critical thinking ability and contributed to the development of their other skills such as communication, problem‐solving and media literacy.
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