车辆路径问题
计算机科学
软件
强化学习
布线(电子设计自动化)
帕斯卡(单位)
数学优化
运筹学
领域(数学)
随机规划
最优化问题
航程(航空)
任务(项目管理)
随机优化
电子游戏
博弈论
理论计算机科学
人工智能
分布式计算
人机交互
工业工程
代表(政治)
随机建模
动态规划
软件工程
作者
Nicholas Kullman,Nikita Dudorov,Martin Cousineau,Jorge E. Mendoza,Justin C. Goodson
标识
DOI:10.1287/ijoc.2024.0838
摘要
Do you remember your first video game console? We remember ours. Decades ago, they provided hours of entertainment. Now, we have repurposed them to solve dynamic and stochastic optimization problems. With deep reinforcement learning methods posting superhuman performance on a wide range of Atari games, we consider the task of representing a classic logistics problem as a game. Then, we train agents to play it. We consider several game designs for the vehicle routing problem with stochastic requests. We show how various design features impact agents’ performance, including perspective, field of view, and minimaps. With the right game design, general purpose Atari agents outperform optimization-based benchmarks, especially as the problem size grows. Our work points to the representation of dynamic and stochastic optimization problems via games as a promising research direction. History: Accepted by Pascal Van Hentenryck, Area Editor for Computational Modeling: Methods & Analysis. Funding: This research was enabled in part by support from Calcul Québec, the Digital Research Alliance of Canada, HEC Montreal, and the Institute for Data Valorization (IVADO). Supplemental Material: The software that supports the findings of this study is available within the paper and its Supplemental Information ( https://pubsonline.informs.org/doi/suppl/10.1287/ijoc.2024.0838 ) as well as from the IJOC GitHub software repository ( https://github.com/INFORMSJoC/2024.0838 ). The complete IJOC Software and Data Repository is available at https://informsjoc.github.io/ .
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