社会学
相关性(法律)
传播
文化遗产
生成语法
订单(交换)
人工智能
教育学
文化多样性
计算机科学
心理学
文化艺术品
大众文化
文化体系
自然(考古学)
认识论
工程伦理学
情商
人类文化
传统知识
文化学习
非物质文化遗产
体验式学习
文化能力
文化分析
作者
Sarita Mohapatra,R. Shobana,Parag Amin,Frederick Sidney Correa,Fariyah Saiyad,Richa Srivastava
出处
期刊:ShodhKosh Journal of Visual and Performing Arts
[Granthaalayah Publications and Printers]
日期:2025-12-10
卷期号:6 (1s)
被引量:1
标识
DOI:10.29121/shodhkosh.v6.i1s.2025.6644
摘要
The paper explores the possibilities of educational games that help to encourage, sustain, and disseminate folk culture by giving Artificial Intelligence (AI) support. By integrating Natural Language Processing, Reinforcement Learning, and Computer Vision with Generative AI, the proposed framework will offer adaptive and immersive cultural learning conditions and rely on the actual regional traditions. The design-based method was employed, and it includes cultural data gathering, AI-led personalization, and creation of games to play. Pilot tests in various learning environments showed that there were significant shifts in the interest of the learner, culture knowledge retention and emotional attachment to the folk traditions. Results suggest that AI can be used in stories, adaptive gameplay, and AR-based interactions with culture to make an appreciation of the culture as opposed to the conventional pedagogical methods. The other important aspect brought out in the study is the relevance of the ethical cultural data management and engagement of the community in order to attain authenticity and inclusiveness. On balance, the findings confirm that educational games based on AI can become the scaling and sustainable solution to the reestablishment of the intangible cultural heritage and the enhancement of the contemporary educational process.
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