戏剧
游戏娱乐
音乐剧
讲故事
句号(音乐)
性格(数学)
视觉艺术
文化遗产
电子游戏
艺术
上诉
历史
文学类
美学
多媒体
计算机科学
叙述的
考古
政治学
几何学
法学
数学
作者
Maureen Thomas,Bendik Stang
出处
期刊:Advances in human and social aspects of technology book series
日期:2022-03-18
卷期号:: 334-374
被引量:1
标识
DOI:10.4018/978-1-7998-9732-3.ch016
摘要
Queens Game explores the potential of creating a serious game for cultural heritage through collaborative intersectorial research and production. Popular neo-medieval entertainment-games lack correct historical content and the appeal of modern character-based screen period drama, which often focuses on female protagonists: princesses attract large followings. Female player-characters in games usually act and dress like males – though studies show that female gamers prefer atmospheric exploration, interactive drama, and gathering and crafting to defeating enemies. The Queens Game incorporates well-researched history and features exploration and gathering, utilizing period-drama and musical approaches to characterization and staging. The player-character, based on a real medieval princess, lives in a virtual, populated, explorable version of her real castle, now built over. Medieval visual, musical, and storytelling modes in a historically accurate setting immerse visitors in the Middle Ages, potentially attracting players who don't normally enjoy games as well as those who do.
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